GAMES

Itch.io: Moonlight Sonata 3rd Movement No.14.

I will share all the games that I have made here. If you would like to see more unfinished or just experimental projects that Ive done in the past, feel free to visit the itch.io

Press SPACE to jump - A game about.. thinking out of the box? I think?

Grenzgebeit - A game about creating walls and borders.

Sufler - A game about being a bad prompter.

Puzzle Development - A game about playing a game from unhinged developer.

Petrified - A puzzle game where you look for the cure of immortality.

TO BE UPDATED

Endless Crier - Game made with 1 other person, took part of narrative + art direction of the game.

Signal of Bonneville - Game made with 2 other people, leader in level design and visual direction of the game.

TO BE UPDATED

MUSIC

Youtube: Eternal Everhood.

I will use different streaming services in the future for the music but until then this will have to do. Sorry!

All of the music from here is free to use commercially and non-commercially. Credit is appreciated but not required. All have been made with jummbox 2.6 and beepbox DAWs.

This is the only Track from Track:A that I legally cant make commercially-free without the second party agreeing to have it be done so. Thus you can listen to it and the original version from the link in the video on youtube.

This is the track that didnt made it into the Track:A of the playlist, but i thought I would upload it anyway as a seperate thing.

Due to me working on other projects, I couldnt get to finish most of those tracks. Some need a bit of mastering and others just need a title card that I haven't gotten to do yet. They will be released sooner or later.

[TRACK:Indie/Solo Nostrum Cube] Upcoming Tracks:

For The Father No Masters - (to be released)
Organello - (to be released)
Desktop Jazz - (to be released)


Youtube: Nostrum.Cube.

[Nostrum Cube OST] - To be released

ART

Most of the art here is ordered chronologically from the most recent to the oldest, however I do not keep track of the dates for most of my art due to how often I happen to draw.
I often draw in canvas size 544 x 416 as this is the basic size of the window in RPG Maker VX ACE which is an engine I use the most, but sometimes it happenes that I change the canvas size depending on the need.
I also draw with pixel brushes the most, making the most of the fact that you can hide a lot of imperfections between the squares, but recently ive been changing my approach and trying more full size illustrations.

Proficient with Photoshop, Firealpaca, Krita, Aseprite, Clipnote(flipnote) and most pixel based art programs.

You can find more art on: @lethal.cassettes but I have abandoned social media since.

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Mandatory Flos art.

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