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About twenty years later, You've returned to the village.


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You dropped your job about a year ago in order to go back and see how some of your pupils have been doing.


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This village seems almost like stuck in time.


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You suddenly recognize a figure across the walkway.


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It's them.


> Hello Noor.
"Lady Celthie! Of course!"


> How come?
"I've been busy helping people in the village!"


> Are you aware how long it has been?
"...yes."


> And?
"I'm too scared to leave this town miss, people here gave me a chance despite being a living armor."


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You think back to the day you rescued them from the Wizard Den.


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At the time you didn't know it, but that entire dungeon belonged to the powerful necromancer.


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That necromancer, stuck someone's soul into this armor and used it for at least good few centuries to keep people away.


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Now this spirit lives on, without any ties to their pervious owner.. thanks to you.


> Noor, you should come with me.
"That's not true, people here still need help!"


> Noor, people here are happy.
"..Lady Celthie, I have seen kids grow up and leave their parents. I have seen parents become old and die."


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"..But.."


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"I was happy here."


> Consider it.
"I'll ask our head of the village."


> Very well.
code
"..."


You analyze the room carefully. Generally in architecture such as this - especially for Wizard Dens as they call them - the complexity of traps is often underappreciated.


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