>>>
About twenty years later, You've returned to the village.
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You dropped your job about a year ago in order to go back and see how some of your pupils have been doing.
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This village seems almost like stuck in time.
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You suddenly recognize a figure across the walkway.
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It's them.
> Hello Noor.
"!"
> You still here?
"Lady Celthie! Of course!"
> How come?
"I've been busy helping people in the village!"
> Are you aware how long it has been?
"...yes."
> And?
"I'm too scared to leave this town miss, people here gave me a chance despite being a living armor."
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You think back to the day you rescued them from the
Wizard Den
.
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At the time you didn't know it, but that entire dungeon belonged to the powerful necromancer.
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That necromancer, stuck someone's soul into this armor and used it for at least good few centuries to keep people away.
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Now this spirit lives on, without any ties to their pervious owner.. thanks to you.
> Noor, you should come with me.
"What? Where?"
> You should see the rest of the world. This place has nothing more to offer you.
"That's not true, people here still need help!"
> Noor, people here are happy.
".."
> You've done that, so how about you spread help some more?
"......"
> It is what you want, right?
"..Lady Celthie, I have seen kids grow up and leave their parents. I have seen parents become old and die."
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"..But.."
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"I was happy here."
> Consider it.
"I'll ask our head of the village."
> Very well.
> I'll be leaving now Noor.
> Farewell.
"..."
You analyze the room carefully. Generally in architecture such as this - especially for
Wizard Dens
as they call them - the complexity of traps is often underappreciated.
>>>