About a year ago, a discovery of an massive ancient dungeon was unearthed nearby a small farming village.


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This dungeon, spans about 1.2 hectares and is hidden deep underground without any official entrance.


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And yet it features beautiful arragements of rooms, secrets, and many many abandoned hallways.


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There is a wide arragement of traps, magical and not, as well as extraordinary sense of humor.


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It was also - of course - plundered and looted by those greedy adventurers.


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That annoys you greatly about this line of work.


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As those artefacts will no longer give you context needed to uncover the origins of the dungeon.


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Regardlass, this is your work.


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As an Shadarkai from the Order of Mirai, you've been taking part in the post-mortem explorations of dungeons for the better half of you long-long life.


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And now you - and three other companions are finally getting to archive the of this dungeon after most of it has been cleared up.


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"Is this the last room? I don't think i can take it any longer!"


> Why's that?
"This dungeon is boring! I thought I'd be killing at least rats."


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It seems your companions are craving for a break. Even though the group has sustained little to no injuries.


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You analyze the room carefully. Generally in architecture such as this - especially for Wizard Dens as they call them - the complexity of traps is often underappreciated.


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